In this steampunk-inspired alternative history, unfettered technological exploration has driven humankind to extinction and given rise to a new species of intelligent machines imbued with human souls. The problems of the old world persist within the city of the Gyre, where rival factions have emerged, driven by both romance and disdain for their faded memories of humanity.
Backed by nearly a decade of research and development, Evodant’s proprietary Toska Narrative Engine avoids traditional filler-quests that have scripted consequences and trivial good or bad choices. Instead, nothing is predetermined―whether you are bold or cautious, combative or diplomatic, action-oriented or story-driven, Toska observes your behavior and continuously shapes the story around you in real-time, creating NPCs, environments, and plotlines for a truly one-of-a-kind experience.
There are far more images available for Gyre: Maelstrom and Evodant Interactive, but these are the ones we felt would be most useful to you. If you have specific requests, please contact us!
Dwayne Rudy – President / Creative Director / Technical Lead
Rob Bartel – Producer
Ryan FitzGerald – Lead Designer / Lead Narrative
Tom Zuber – Art Director