Unreal Animation Tool

Dwayne RudyArt, Dev

Gyre: Maelstrom is a complex undertaking, especially for a small team. So we’re always looking for ways to be more efficient both in our development processes and our engineering and … Read More

Gyre Weapon Crafting

Dwayne RudyArt, Crafting

Weapons

Who doesn’t like a well-crafted weapon at their side? In Gyre: Maelstrom, you’ll be able to craft a lot of different ranged, melee and psionic weapons. Plus there are “overclocks” … Read More

2016 Dev Diary

Dwayne RudyDev

Dev Diary Summary

For the team at Evodant, working on Gyre: Maelstrom¬†has been both fantastic and enlightening this past year. We knew going into production on a fully procedural game that the technical … Read More

Worldbuilding the Gyre

Dwayne RudyWorld

Gyre Concept

The seed of what this story is about starts with transhumanism. At its core,¬†transhumanism is about¬†elevating the human condition using technology. I wanted to explore the fundamental question of what … Read More