Unreal Animation Tool

Dwayne RudyArt, Dev

Gyre: Maelstrom is a complex undertaking, especially for a small team. So we’re always looking for ways to be more efficient both in our development processes and our engineering and … Read More

2016 Dev Diary

Dwayne RudyDev

Dev Diary Summary

For the team at Evodant, working on Gyre: MaelstromĀ has been both fantastic and enlightening this past year. We knew going into production on a fully procedural game that the technical … Read More