Unreal Animation Tool

Dwayne RudyArt, Dev

Gyre: Maelstrom is a complex undertaking, especially for a small team. So we’re always looking for ways to be more efficient both in our development processes and our engineering and art pipelines. We have a very talented team, and one of our engineers has developed a great animation tool that allows us to handle animations, baking in corrections right in Unreal, in addition to a number of other features. We might make the tool a plugin and put it up on the UE4 Marketplace since we think a lot of developers, especially indie devs that don’t have easy access to animators, would benefit from the tool.