An 1850’s alternate version of history allows unfettered technological exploration that passes through pre-electronic human-machine cybernetics to culminate in real artificial consciousness several centuries early.
The singularity has arrived and an android population has driven organic-based humans to extinction.
Now, as a freshly minted Creche-born android, you are free to explore the city. Uncover sinister political schemes – or create them. Do battle against family rivals – or instead stealthily resolve your conflicts. Engage in political intrigue and gain allies.
Create your own path through a story that is uniquely crafted in real-time in response to your actions and choices. Do what you will.
The Gyre: Maelstrom Team
We believe games need to evolve, and we fanatically pursue this belief.
Gyre: Maelstrom is being developed by Evodant Interactive, an award winning software and game company with an 11 year history. We are crafting the game with Unreal 4 in addition to our Toska Engine – and a lot of hard work.
As a small dev team we strive to work not just hard, but smart to compete in the realm of AAA game production. To that end we seek to surpass the traditional models of game development to achieve outstanding results both in gameplay and production. We are very much looking forward to showing you more soon!